What an amazing two years its been! Its hard to believe that much time passed on this project already.
Shardbound is a UE4 Tactics CCG PC game, under development by Spiritwalk Games. I started as their Lead Tech Artist when the game looked like this:
And we took it to look like this:
Some of the units up close in our Barracks view:
My first week I started making this outline of the data flow of the art asset pipeline, and the last I checked, its turned into a 36 page Technical Art Design Document.
Mistakes were made, things were learned, what a fantastic production!