Personal Project: Ue4 Hockey

Getting a template player asset rigged, and ready to be animated.  Exploring two handed floating pivot rigging for stick deformation.

Using a handy slack feature originally taught to me by J. Stewart in my first few years in the industry, where the goal constraints for the hands, are actually aiming back at the elbow positions to allow them to auto rotation around the position of the stick for a lot less wrist animation.

Taking the original slack idea further by nesting the final output post the deformation of the hockey stick via an internal ribbon spline with hair rivet outputs, and continuing to work with auto-clav deformation helper.

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