Getting a template player asset rigged, and ready to be animated. Exploring two handed floating pivot rigging for stick deformation.
Using a handy slack feature originally taught to me by J. Stewart in my first few years in the industry, where the goal constraints for the hands, are actually aiming back at the elbow positions to allow them to auto rotation around the position of the stick for a lot less wrist animation.
Taking the original slack idea further by nesting the final output post the deformation of the hockey stick via an internal ribbon spline with hair rivet outputs, and continuing to work with auto-clav deformation helper.
In attempts to start putting some substance down from what I’ve learned from rigging over the years, I’ve started with a write up of my IK Inverse leg setup to see if others out there can reflect upon it and help make it stronger, or if it will provide a solutions for others.